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You'd think after the actual HUNDREDS OF PEOPLE that she's murdered in the last game in countless ways and with plenty more to come in this installment, she'd be a lot less shocked and doe-eyed by the chaos and bloodshed surrounding her, if not just a tad bit aloof. The only thing that's really throwing me off about this Lara and her new face (which was also a weird dichotomy in the last game, especially by the end when you're pulling the Captain Willard Apocalypse Now shot in a pool of water, which is mostly blood) is how she still sounds super exacerbated with every line she delivers in her breathy, delicate and vulnerable voice.
RISE OF THE TOMB RAIDER LARA CROFT MODEL FULL
We’re going to do a full “Making of Lara” feature in the future and we will go into a lot of details on every aspect of her character creation. We have a brand new facial animation system driving her facial breakages. It definitely has upgraded tremendously - everything from its surface quality to materials to the way the facial animation works. We did early prototypes of the Definitive Edition model and reconstructed a new character model with Kam Yu as our Principal Character Artist. We haven’t utilized anything from Definitive Edition or Tomb Raider 2013, but we’ve evolved from those as a foundation. The actress playing Lara, Camilla Luddington, posted a photo of herself on Twitter coated in the paint they used to map all the reference points on her face during her performance.Īlso, there was this on the Square-Enix forums:īrian Horton (Game Director): The model you’re seeing in Rise of the Tomb Raider is completely brand new, built from the ground up. It looks like they redid the face with more detailed capture tech this time around. It's just pretty noticeably different is all. Again, not to knock the gameplay, since I'm absolutely in love with how it plays, but it's just something I can't not notice.Įdit: Just to clarify, her face doesn't look bad. Maybe it's just me being weird, but Tomb Raider: Battle Storm seems so much more fake and "Hollywood" than the previous game did, despite dialing the insane setpieces way, way back.
RISE OF THE TOMB RAIDER LARA CROFT MODEL MOD
In Tomb Raider Rising, it's like clean faces mod times a billion. Also, she got really roughed up and her adventure showed on her, just like it would a real person. There's a really bizarre "squishiness" that's going on with her facial features she was made to look pretty in Tomb Raider 2013, but her face felt longer and more slim, a little more human. But now I have to ask this question, after having spent far too long getting here: why does Lara look like an actual infant? Is this the same face that was in the Definitive Edition? I've put in about a dozen hours over three sittings, and it's on my mind basically all day when I'm at work or out doing other things. Rise of the Tomb Raider, while having the worst and most generic name in the history of video games, is scratching that same itch. Just moving and jumping with Lara felt more fluid than its closest touchstone, Uncharted, and the mechanics of scaling walls with your climbing axes and eventual upgrades like rope arrows made moving around the world feel involving and skillful, rather than autonomous. It was a great time, and while the tone and story was pretty hokey and uneven between wacky side-kick characters and self-seriousness (remember when Lara got the ever-loving shit kicked out of her? That was weird!), the gameplay felt goddamn good. I plowed through it in a few sittings, beat it a few more times, and eventually ended up 100%'ing it.
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The reboot of Tomb Raider in 2013 grabbed me in a way that a lot of games don't.